![]() If you make contact with a tree, either with the body of the chopper or the ladder even if no one is hanging from it, you will instantly crash. ![]() Once you have successfully saved ten people (or lost a few mid-delivery without losing all of your lives) you will be bumped up to the next difficulty level, there being three in all with different hazards to worry about per stage.Īll stages have two hazards in common, the first being trees that will appear as the train barrels forward. The end of the train is supposedly a secure carriage, so you once you have them hanging from the ladder you need to fly to the back of the train in this 2D sidescroller. The V.I.P.s will climb atop the train and run about waiting for you to reach them, but the destination you deliver them to once they do snag onto your lowered ladder is a bit odd. Hijack! has you piloting a helicopter over a constantly moving hijacked train, a group of ten V.I.P.s trapped aboard that you need to rescue with your rope ladder. Short arcadey experiences about retrying again and again to earn high scores definitely made the computer line feel like it shared some blood with its console counterparts, Hijack! being a game that pretty easily captures that design approach without any extra frills. While the Atari 400, Atari 800, Atari 1200XL, and other home computers known collectively as the Atari 8-bit family are often compared to their computer competition like the Commodore 64 instead of game consoles, some of the design sensibilities found on home systems like the Atari 2600 could still be found in the games released for this line of computers.
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